autounlock:untrap
Implement 'untrap' as an 'autounlock' action. Quite a bit more work than anticipated. The new documentation is rather clumsy; too many if-this and if-not-that clauses have intruded. I'll be astonished if all the return values are correct.... [A couple of places were checking for (rx != 0 && ry != 0) to decide whether they were performating an autounlock action at <rx,ry> but that erroneously excludes the top line of the map if the current level extends that far. Just check rx for zero/non-zero.]
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@@ -2750,8 +2750,9 @@ extern void water_damage_chain(struct obj *, boolean);
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extern boolean drown(void);
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extern void drain_en(int);
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extern int dountrap(void);
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extern int could_untrap(boolean, boolean);
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extern void cnv_trap_obj(int, int, struct trap *, boolean);
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extern int untrap(boolean);
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extern int untrap(boolean, int, int, struct obj *);
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extern boolean openholdingtrap(struct monst *, boolean *);
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extern boolean closeholdingtrap(struct monst *, boolean *);
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extern boolean openfallingtrap(struct monst *, boolean, boolean *);
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