split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.
It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.
Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.
To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.
A global variable named 'amulets', would be found in ga.
ga.amulets
^ ^
A global varable named 'move', would be found in gm.
gm.moves
^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
gv.val_for_n_or_more
^ ^
A global variable named 'youmonst' would be found in gy.
gy.youmonst
^ ^
This commit is contained in:
@@ -957,8 +957,8 @@ X11_putstr(winid window, int attr, const char *str)
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switch (wp->type) {
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case NHW_MESSAGE:
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(void) strncpy(g.toplines, str, TBUFSZ); /* for Norep(). */
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g.toplines[TBUFSZ - 1] = 0;
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(void) strncpy(gt.toplines, str, TBUFSZ); /* for Norep(). */
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gt.toplines[TBUFSZ - 1] = 0;
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append_message(wp, str);
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break;
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#ifndef STATUS_HILITES
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@@ -1272,7 +1272,7 @@ X11_update_inventory(int arg)
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if (iflags.perm_invent) {
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/* skip any calls to update_inventory() before in_moveloop starts */
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if (g.program_state.in_moveloop || g.program_state.gameover) {
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if (gp.program_state.in_moveloop || gp.program_state.gameover) {
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updated_inventory = 1; /* hack to avoid mapping&raising window */
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if (!arg) {
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(void) display_inventory((char *) 0, FALSE);
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@@ -1754,7 +1754,7 @@ X11_hangup(Widget w, XEvent *event, String *params, Cardinal *num_params)
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static void
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X11_bail(const char *mesg)
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{
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g.program_state.something_worth_saving = 0;
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gp.program_state.something_worth_saving = 0;
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clearlocks();
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X11_exit_nhwindows(mesg);
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nh_terminate(EXIT_SUCCESS);
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@@ -1771,7 +1771,7 @@ askname_delete(Widget w, XEvent *event, String *params, Cardinal *num_params)
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nhUse(num_params);
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nh_XtPopdown(w);
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(void) strcpy(g.plname, "Mumbles"); /* give them a name... ;-) */
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(void) strcpy(gp.plname, "Mumbles"); /* give them a name... ;-) */
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exit_x_event = TRUE;
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}
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@@ -1796,11 +1796,11 @@ askname_done(Widget w, XtPointer client_data, XtPointer call_data)
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}
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/* Truncate name if necessary */
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if (len >= sizeof g.plname - 1)
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len = sizeof g.plname - 1;
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if (len >= sizeof gp.plname - 1)
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len = sizeof gp.plname - 1;
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(void) strncpy(g.plname, s, len);
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g.plname[len] = '\0';
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(void) strncpy(gp.plname, s, len);
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gp.plname[len] = '\0';
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XtFree(s);
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nh_XtPopdown(XtParent(dialog));
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@@ -1848,7 +1848,7 @@ X11_askname(void)
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(XtCallbackProc) 0);
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SetDialogPrompt(dialog, nhStr("What is your name?")); /* set prompt */
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SetDialogResponse(dialog, g.plname, PL_NSIZ); /* set default answer */
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SetDialogResponse(dialog, gp.plname, PL_NSIZ); /* set default answer */
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XtRealizeWidget(popup);
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positionpopup(popup, TRUE); /* center,bottom */
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@@ -1997,7 +1997,7 @@ X11_getlin(
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/* we get here after the popup has exited;
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put prompt and response into the message window (and into
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core's dumplog history) unless play hasn't started yet */
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if (g.program_state.in_moveloop || g.program_state.gameover) {
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if (gp.program_state.in_moveloop || gp.program_state.gameover) {
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/* single space has meaning (to remove a previously applied name) so
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show it clearly; don't care about legibility of multiple spaces */
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const char *visanswer = !input[0] ? "<empty>"
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@@ -2511,12 +2511,12 @@ highlight_yn(boolean init)
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Arg args[2];
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XGCValues vals;
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unsigned long fg_bg = (GCForeground | GCBackground);
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GC gc = (xmap->map_information->is_tile
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GC ggc = (xmap->map_information->is_tile
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? xmap->map_information->tile_map.white_gc
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: xmap->map_information->text_map.copy_gc);
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(void) memset((genericptr_t) &vals, 0, sizeof vals);
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if (XGetGCValues(XtDisplay(xmap->w), gc, fg_bg, &vals)) {
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if (XGetGCValues(XtDisplay(xmap->w), ggc, fg_bg, &vals)) {
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XtSetArg(args[0], XtNforeground, vals.foreground);
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XtSetArg(args[1], XtNbackground, vals.background);
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XtSetValues(yn_label, args, TWO);
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