status updating
I've noticed (with curses interface) that there are a lot of update_status(BL_FLUSH) calls when nothing on the status lines has changed. It happens while just wondering around, not due to deliberate botlx update. This eliminates one of the causes. Updating hero's experience points or score (via u.urexp) was requesting a bottom lines refresh even if the relevant options to see those changed values was off. The botl code would send a flush directive even though nothing visible was modified. (I have a fix for that too, but am holding back while hoping to find some of the other causes of unnecessary botl requests.)
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.278 $ $NHDT-Date: 1553217908 2019/03/22 01:25:08 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.279 $ $NHDT-Date: 1553296396 2019/03/22 23:13:16 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -394,6 +394,8 @@ kicking an object stack moves the topmost 1, but range calculation used the
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yielding "thump" result with no movement despite being a light item
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status lines' dungeon location field in the elemental planes now shows Earth
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or Air or Fire or Water instead of generic End Game
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avoid spurious status refresh when hero gains experience while 'showexp' and
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'showscore' options are off
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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