Move some chronicle-related fixes entries to the correct section

This commit is contained in:
Alex Smith
2025-12-03 23:19:58 +00:00
parent 497c5dec90
commit 02ce11a7c6

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@@ -1551,10 +1551,6 @@ you cannot sacrifice objects/corpses while stunned or confused
that they work; /y and /n for them now only work when lootabc is off
writing on an unidentified scroll of blank paper identifies blank paper
dumplogs include spells and skills
uncursed genocide while hallucinating deliberately mis-reports hero's role as
target but was also inappropriately showing it to livelog/#chronicle
livelog/#chronicle for bribing a demon lord reported random monster and
currency if hero was hallucinating
Fixes to 3.7.0-x General Problems Exposed Via git Repository
@@ -2165,6 +2161,13 @@ throwing crystal plate mail or helm of brilliance up against the ceiling could
yn_function (used all over the place) sometimes triggered an impossible()
during do-again (^A) processing [ongoing revisions; more are probably
needed; listed here in case ^A behavior changes]
uncursed genocide while hallucinating deliberately mis-reports hero's role as
target but was also inappropriately showing it to livelog/#chronicle
livelog/#chronicle for bribing a demon lord reported random monster and
currency if hero was hallucinating
livelog/#chronicle for saving-grace: if saving-grace prevents hero's death,
report it [at present, it uses the livelog classification for breaking
a conduct]
Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
@@ -2833,9 +2836,6 @@ wand of secret door detection, spell of detect unseen, and wizard mode ^E now
flash the cursor at each location where detection finds something
saving-grace: once per game if receiving a killing blow from full or nearly
full HP, survive with 1 HP
livelog/#chronicle for saving-grace: if saving-grace prevents hero's death,
report it [at present, it uses the livelog classification for breaking
a conduct]
enlightenment/attribute disclosure for saving-grace: include a line for have
or haven't been saved (game in progress) or did or didn't get saved
(game over) via saving-grace