fix U242 - bug with monks
Monks get a big penalty to hit when wearing a suit; otherwise they
get a bonus when not wielding a weapon. But as reported, that lets them
have their martial arts bonus even while wearing a shield which does seem
rather unexpected. This change makes them only get their to-hit bonus
while shieldless as well as weaponless. Impact on play balance is likely
to be quite small; late game characters hardly ever miss due to high luck
bonus and very early game ones won't have found a shield yet.
Shouldn't the "your armor is cumbersome" message be ``if (verbose)''?
This commit is contained in:
@@ -268,8 +268,9 @@ register struct monst *mtmp;
|
||||
if (uarm) {
|
||||
Your("armor is rather cumbersome...");
|
||||
tmp -= urole.spelarmr;
|
||||
} else if (!uwep)
|
||||
} else if (!uwep && !uarms) {
|
||||
tmp += (u.ulevel / 3) + 2;
|
||||
}
|
||||
}
|
||||
|
||||
/* with a lot of luggage, your agility diminishes */
|
||||
|
||||
Reference in New Issue
Block a user