Add vault guards to undisplaceable monsters
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@@ -187,6 +187,14 @@ struct monst {
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|| (mon)->cham == PM_VLAD_THE_IMPALER)
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#define vampshifted(mon) (is_vampshifter((mon)) && !is_vampire((mon)->data))
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/* monsters which cannot be displaced: priests, shopkeepers, vault guards,
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Oracle, quest leader */
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#define mundisplaceable(mon) ((mon)->ispriest \
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|| (mon)->isshk \
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|| (mon)->isgd \
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|| (mon)->data == &mons[PM_ORACLE] \
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|| (mon)->m_id == g.quest_status.leader_m_id)
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/* mimic appearances that block vision/light */
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#define is_lightblocker_mappear(mon) \
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(is_obj_mappear(mon, BOULDER) \
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