get_rnd_text() for rumors and other stuff

Solve the uneven distribution situation that has been present for
picking random rumors for a long time and for random engravings,
epitaphs, and hallucinatory monster names since 3.6.0.  This relies
on the previous partial solution where short lines have been padded
to a longer length.  When that length is N and random seek lands in
a long line of length L, retry if the position is in the first L-N
characters.  Put differently, it if takes more than N characters to
reach the next newline, reject that random seek and try again.  This
effectively makes long lines behave as if they had the same length
of N as the short lines have been padded to and when all lines are
the same length, all entries have the same chance to be chosen.
This commit is contained in:
PatR
2021-11-27 12:23:01 -08:00
parent 629c2c4094
commit 03476a7c78
7 changed files with 50 additions and 32 deletions

View File

@@ -701,6 +701,8 @@ selection of random engravings, epitaphs, and hallucinatory monster names had
ones which follow shorter than average lines are least likely; use
same workaround as for rumors: pad the shortest lines; result isn't
uniforn distribution but is better (tradeoff vs size; see makedefs)
make selection of random rumors, engravings, epitaphs, and hallucinatory monst
names have uniform distribution by handling long lines specially
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository