get_rnd_text() for rumors and other stuff
Solve the uneven distribution situation that has been present for picking random rumors for a long time and for random engravings, epitaphs, and hallucinatory monster names since 3.6.0. This relies on the previous partial solution where short lines have been padded to a longer length. When that length is N and random seek lands in a long line of length L, retry if the position is in the first L-N characters. Put differently, it if takes more than N characters to reach the next newline, reject that random seek and try again. This effectively makes long lines behave as if they had the same length of N as the short lines have been padded to and when all lines are the same length, all entries have the same chance to be chosen.
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@@ -2263,7 +2263,7 @@ extern const char *Goodbye(void);
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/* ### rumors.c ### */
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extern char *getrumor(int, char *, boolean);
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extern char *get_rnd_text(const char *, char *, int(*)(int));
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extern char *get_rnd_text(const char *, char *, int(*)(int), unsigned);
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extern void outrumor(int, int);
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extern void outoracle(boolean, boolean);
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extern void save_oracles(NHFILE *);
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