Snickersnee can hit at a distance once per turn for free
Once per turn, Snickersnee can be used to hit at a distance, similar to a polearm, without taking any time. Breaks saves.
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@@ -148,6 +148,7 @@ struct context_info {
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int warnlevel; /* threshold (digit) to warn about unseen mons */
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long next_attrib_check; /* next attribute check */
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long seer_turn; /* when random clairvoyance will next kick in */
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long snickersnee_turn; /* Snickersnee last used to distance attack */
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long stethoscope_seq; /* when a stethoscope was last used; first use
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* during a move takes no time, second uses move */
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boolean travel; /* find way automatically to u.tx,u.ty */
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@@ -222,10 +222,12 @@ struct obj {
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(otmp->oclass == WEAPON_CLASS \
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&& objects[otmp->otyp].oc_skill >= P_SHORT_SWORD \
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&& objects[otmp->otyp].oc_skill <= P_SABER)
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/* Snickersnee is not a polearm, but can hit from distance */
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#define is_pole(otmp) \
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((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
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&& (objects[otmp->otyp].oc_skill == P_POLEARMS \
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|| objects[otmp->otyp].oc_skill == P_LANCE))
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|| objects[otmp->otyp].oc_skill == P_LANCE \
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|| is_art(otmp, ART_SNICKERSNEE)))
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#define is_spear(otmp) \
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(otmp->oclass == WEAPON_CLASS && objects[otmp->otyp].oc_skill == P_SPEAR)
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#define is_launcher(otmp) \
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 123
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#define EDITLEVEL 124
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/*
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* Development status possibilities.
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@@ -197,6 +197,7 @@
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seffect(stone_breaking),
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seffect(stone_crumbling),
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seffect(swoosh),
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seffect(sword_blade_rings),
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seffect(thud),
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seffect(thump),
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seffect(thunderclap),
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