Snickersnee can hit at a distance once per turn for free
Once per turn, Snickersnee can be used to hit at a distance, similar to a polearm, without taking any time. Breaks saves.
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@@ -123,7 +123,7 @@ setuwep(struct obj *obj)
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if (obj) {
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gu.unweapon = (obj->oclass == WEAPON_CLASS)
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? is_launcher(obj) || is_ammo(obj) || is_missile(obj)
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|| (is_pole(obj) && !u.usteed)
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|| (is_pole(obj) && !u.usteed && !is_art(obj, ART_SNICKERSNEE))
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: !is_weptool(obj) && !is_wet_towel(obj);
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} else
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gu.unweapon = TRUE; /* for "bare hands" message */
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