create monster creating concealed mimic
From an old bug report (sent directly to devteam, June of 2017): wand or scroll of create monster becomes discovered if it makes a mimic that is concealed as an object or as furniture within the hero's view. Fixing this in the general case [when does seeing a mimic as something other than a monster mean that the mimic is being seen?] is a massive can of worms, but fixing this specific case is trivial.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 display.h $NHDT-Date: 1597700875 2020/08/17 21:47:55 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.47 $ */
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/* NetHack 3.7 display.h $NHDT-Date: 1605927391 2020/11/21 02:56:31 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.48 $ */
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/* Copyright (c) Dean Luick, with acknowledgements to Kevin Darcy */
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/* and Dave Cohrs, 1990. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -69,6 +69,15 @@ enum explosion_types {
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* hero can physically see the location of the monster. The function
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* vobj_at() returns a pointer to an object that the hero can see there.
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* Infravision is not taken into account.
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*
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* Note: not reliable for concealed mimics. They don't have
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* 'mon->mundetected' set even when mimicking objects or furniture.
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* [Fixing this with a pair of mon->m_ap_type checks here (via either
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* 'typ!=object && typ!=furniture' or 'typ==nothing || typ==monster')
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* will require reviewing every instance of mon_visible(), canseemon(),
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* canspotmon(), is_safemon() and perhaps others. Fixing it by setting
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* mon->mundetected when concealed would be better but also require
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* reviewing all those instances and also existing mundetected instances.]
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*/
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#if 0
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#define mon_visible(mon) \
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