Remove TEXTCOLOR build option
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@@ -932,7 +932,6 @@ struct amii_glyph_node {
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static struct amii_glyph_node amii_g_nodes[NUMBER_GLYPH_NODES];
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static char amii_glyph_buffer[GLYPH_BUFFER_SIZE];
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#ifdef TEXTCOLOR
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/*
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* Map our amiga-specific colormap into the colormap specified in color.h.
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* See winami.c for the amiga specific colormap.
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@@ -963,7 +962,6 @@ int backg[AMII_MAXCOLORS] = {
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#define CLR_WHITE 15
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#define CLR_MAX 16
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#endif
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#endif
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#ifndef TESTING
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/*
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@@ -1062,13 +1060,8 @@ int color_index, glyph;
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curx = cw->curx;
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cury = cw->cury;
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#ifdef TEXTCOLOR
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fg_color = foreg[color_index];
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bg_color = backg[color_index];
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#else
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fg_color = 1;
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bg_color = 0;
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#endif /* TEXTCOLOR */
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/* See if we have enough character buffer space... */
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if (glyph_buffer_index >= GLYPH_BUFFER_SIZE)
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