starting pet identification

Make it possible to identify your starting pet throughout the game
via is_starting_pet(mon) macro.
This commit is contained in:
nethack.allison
2003-10-24 11:52:49 +00:00
parent da063bdc18
commit 04174eda2a
4 changed files with 4 additions and 1 deletions

View File

@@ -72,6 +72,7 @@ struct context_info {
unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
/* 8: travel */
unsigned startingpet_mid;
int warnlevel;
int djinni_count, ghost_count; /* potion effect tuning */
long stethoscope_move;