starting pet identification
Make it possible to identify your starting pet throughout the game via is_starting_pet(mon) macro.
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@@ -72,6 +72,7 @@ struct context_info {
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unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
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/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
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/* 8: travel */
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unsigned startingpet_mid;
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int warnlevel;
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int djinni_count, ghost_count; /* potion effect tuning */
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long stethoscope_move;
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