starting pet identification

Make it possible to identify your starting pet throughout the game
via is_starting_pet(mon) macro.
This commit is contained in:
nethack.allison
2003-10-24 11:52:49 +00:00
parent da063bdc18
commit 04174eda2a
4 changed files with 4 additions and 1 deletions

View File

@@ -156,6 +156,7 @@ makedog()
if(!mtmp) return((struct monst *) 0); /* pets were genocided */
context.startingpet_mid = mtmp->m_id;
#ifdef STEED
/* Horses already wear a saddle */
if (pettype == PM_PONY && !!(otmp = mksobj(SADDLE, TRUE, FALSE))) {