Always give a message when monster changes form via polytrap
... if the hero can see it. This was an accessibility issue.
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@@ -2126,12 +2126,7 @@ trapeffect_poly_trap(
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if (resists_magm(mtmp)) {
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shieldeff(mtmp->mx, mtmp->my);
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} else if (!resist(mtmp, WAND_CLASS, 0, NOTELL)) {
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(void) newcham(mtmp, (struct permonst *) 0, FALSE,
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/* if hero is moving, he probably just swapped
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places with a pet or perhaps used a joust
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attack to push mtmp into the trap; describe
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mtmp's transformation into another shape */
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(!g.context.mon_moving && in_sight));
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(void) newcham(mtmp, (struct permonst *) 0, FALSE, in_sight);
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if (in_sight)
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seetrap(trap);
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}
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