diff --git a/doc/fixes35.0 b/doc/fixes35.0 index af1ba6b4c..2fe8885bc 100644 --- a/doc/fixes35.0 +++ b/doc/fixes35.0 @@ -45,6 +45,8 @@ many instances of physical damage were not taking Half_physical_damage into account when reducing your hitpoints make it possible for the code to recognize your starting pet throughout the game via is_starting_pet(mon) macro +healers notice when a wand of undead turning revives a monster so the + wand is then identified Platform- and/or Interface-Specific Fixes diff --git a/src/zap.c b/src/zap.c index a7760496a..e1bcb8995 100644 --- a/src/zap.c +++ b/src/zap.c @@ -1573,6 +1573,7 @@ struct obj *obj, *otmp; s_suffix(an(mons[corpsenm].mname)), nonliving(&mons[corpsenm]) ? "motility" : "health"); + u_noticed = TRUE; } if (u_noticed) { makeknown(otmp->otyp);