From 04756b5d34bd4599f5f785d2fc606b1ba68a8157 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Sat, 19 Feb 2022 10:32:54 +0200 Subject: [PATCH] Towels should weigh more than blindfolds There's more cloth in a towel than in a blindfold. --- doc/fixes3-7-0.txt | 1 + include/objects.h | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 242f730cc..f1643e64e 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -786,6 +786,7 @@ martial arts users, sasquatches, and heroes wearing kicking boots can no longer miss a monster completely with a clumsy kick knights get no caitiff penalty against undead candy bars are bright blue in text mode +towels weigh more than blindfolds Fixes to 3.7.0-x Problems that Were Exposed Via git Repository diff --git a/include/objects.h b/include/objects.h index 2866fc68e..8a1d5a6e8 100644 --- a/include/objects.h +++ b/include/objects.h @@ -866,7 +866,7 @@ TOOL("lenses", NoDes, 1, 0, 0, 0, 5, 3, 80, GLASS, HI_GLASS, LENSES), TOOL("blindfold", NoDes, 1, 0, 0, 0, 50, 2, 20, CLOTH, CLR_BLACK, BLINDFOLD), -TOOL("towel", NoDes, 1, 0, 0, 0, 50, 2, 50, CLOTH, CLR_MAGENTA, +TOOL("towel", NoDes, 1, 0, 0, 0, 50, 5, 50, CLOTH, CLR_MAGENTA, TOWEL), TOOL("saddle", NoDes, 1, 0, 0, 0, 5,200,150, LEATHER, HI_LEATHER, SADDLE),