Eliminate erode_obj() and other erosion.
Now all erosion that isn't fire-based goes through `rust_dmg()`
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@@ -859,9 +859,11 @@ if lava burns up the player's water walking boots, the player falls in
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the messages for lava burning items up are always printed
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fix used-up magic trap trying to hit steed.
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messages are now printed when objects on the ground are eroded
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object erosion now always identifies rust/rot/fire/corrodeproof objects
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object erosion now always identifies fooproof objects
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grease protects from all types of erosion
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all sources of erosion now affect objects the same way
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passive attacks no longer erode armor covered by other armor
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dipping a fooproof item into acid no longer forgets that it's fooproof
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Platform- and/or Interface-Specific Fixes
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