Eliminate erode_obj() and other erosion.

Now all erosion that isn't fire-based goes through `rust_dmg()`
This commit is contained in:
Sean Hunt
2015-02-24 15:20:01 -05:00
committed by Pasi Kallinen
parent 4e05b9a1ec
commit 04a0331ccc
10 changed files with 73 additions and 196 deletions

View File

@@ -16,7 +16,6 @@ static const char brief_feeling[] =
"have a %s feeling for a moment, then it passes.";
STATIC_DCL char *FDECL(mon_nam_too, (char *,struct monst *,struct monst *));
STATIC_DCL void FDECL(mrustm, (struct monst *, struct monst *, struct obj *));
STATIC_DCL int FDECL(hitmm, (struct monst *,struct monst *,struct attack *));
STATIC_DCL int FDECL(gazemm, (struct monst *,struct monst *,struct attack *));
STATIC_DCL int FDECL(gulpmm, (struct monst *,struct monst *,struct attack *));
@@ -796,7 +795,7 @@ mdamagem(magr, mdef, mattk)
(grow_up(magr,mdef) ? 0 : MM_AGR_DIED));
}
if (tmp)
mrustm(magr, mdef, otmp);
rustm(mdef, otmp);
}
} else if (pa == &mons[PM_PURPLE_WORM] &&
pd == &mons[PM_SHRIEKER]) {
@@ -884,7 +883,7 @@ mdamagem(magr, mdef, mattk)
pline("It burns %s!", mon_nam(mdef));
}
if (!rn2(30)) erode_armor(mdef, ERODE_CORRODE);
if (!rn2(6)) (void) erode_obj(MON_WEP(mdef), 3, TRUE, FALSE);
if (!rn2(6)) acid_damage(MON_WEP(mdef));
break;
case AD_RUST:
if (magr->mcan) break;
@@ -1287,24 +1286,24 @@ struct monst *mon;
}
}
STATIC_OVL void
mrustm(magr, mdef, obj)
register struct monst *magr, *mdef;
void
rustm(mdef, obj)
register struct monst *mdef;
register struct obj *obj;
{
int dmgtyp;
if (!magr || !mdef || !obj) return; /* just in case */
if (!mdef || !obj) return; /* just in case */
/* AD_ACID is handled in passivemm */
if (dmgtype(mdef->data, AD_CORR))
dmgtyp = 3;
dmgtyp = ERODE_CORRODE;
else if (dmgtype(mdef->data, AD_RUST))
dmgtyp = 1;
dmgtyp = ERODE_RUST;
else if (dmgtype(mdef->data, AD_FIRE))
dmgtyp = 0;
dmgtyp = ERODE_BURN;
else
return;
(void) erode_obj(obj, dmgtyp, FALSE, FALSE);
(void) rust_dmg(obj, 0, dmgtyp, TRUE, TRUE);
}
STATIC_OVL void
@@ -1362,7 +1361,7 @@ int mdead;
}
} else tmp = 0;
if (!rn2(30)) erode_armor(magr, ERODE_CORRODE);
if (!rn2(6)) (void)erode_obj(MON_WEP(magr), 3, TRUE, FALSE);
if (!rn2(6)) acid_damage(MON_WEP(magr));
goto assess_dmg;
case AD_ENCH: /* KMH -- remove enchantment (disenchanter) */
if (mhit && !mdef->mcan && otmp) {

View File

@@ -8,7 +8,6 @@
STATIC_VAR NEARDATA struct obj *otmp;
STATIC_DCL void FDECL(urustm, (struct monst *, struct obj *));
STATIC_DCL boolean FDECL(u_slip_free, (struct monst *,struct attack *));
STATIC_DCL int FDECL(passiveum, (struct permonst *,struct monst *,struct attack *));
@@ -920,7 +919,7 @@ hitmu(mtmp, mattk)
if (cloneu())
You("divide as %s hits you!", mon_nam(mtmp));
}
urustm(mtmp, otmp);
rustm(&youmonst, otmp);
} else if (mattk->aatyp != AT_TUCH || dmg != 0 ||
mtmp != u.ustuck)
hitmsg(mtmp, mattk);
@@ -2079,26 +2078,6 @@ register int n;
}
}
STATIC_OVL void
urustm(mon, obj)
register struct monst *mon;
register struct obj *obj;
{
int dmgtyp;
if (!mon || !obj) return; /* just in case */
/* AD_ACID is handled in passiveum */
if (dmgtype(youmonst.data, AD_CORR))
dmgtyp = 3;
else if (dmgtype(youmonst.data, AD_RUST))
dmgtyp = 1;
else if (dmgtype(youmonst.data, AD_FIRE))
dmgtyp = 0;
else
return;
(void) erode_obj(obj, dmgtyp, FALSE, FALSE);
}
int
could_seduce(magr,mdef,mattk)
struct monst *magr, *mdef;
@@ -2442,7 +2421,7 @@ register struct attack *mattk;
}
} else tmp = 0;
if (!rn2(30)) erode_armor(mtmp, ERODE_CORRODE);
if (!rn2(6)) (void)erode_obj(MON_WEP(mtmp), 3, TRUE, FALSE);
if (!rn2(6)) acid_damage(MON_WEP(mtmp));
goto assess_dmg;
case AD_STON: /* cockatrice */
{

View File

@@ -1931,7 +1931,7 @@ dodip()
}
if (potion->otyp == POT_ACID) {
if (erode_obj(obj, 3, FALSE, TRUE))
if (rust_dmg(obj, 0, ERODE_CORRODE, TRUE, FALSE))
goto poof;
}

View File

@@ -144,21 +144,7 @@ cursed_book(bp)
case 5:
pline_The("book was coated with contact poison!");
if (uarmg) {
if (uarmg->oerodeproof || !is_corrodeable(uarmg)) {
Your("gloves seem unaffected.");
} else if (uarmg->oeroded2 < MAX_ERODE) {
if (uarmg->greased) {
grease_protect(uarmg, "gloves", &youmonst);
} else {
Your("gloves corrode%s!",
uarmg->oeroded2+1 == MAX_ERODE ?
" completely" : uarmg->oeroded2 ?
" further" : "");
uarmg->oeroded2++;
}
} else
Your("gloves %s completely corroded.",
Blind ? "feel" : "look");
rust_dmg(uarmg, "gloves", ERODE_CORRODE, TRUE, TRUE);
break;
}
/* temp disable in_use; death should not destroy the book */

View File

@@ -103,6 +103,8 @@ struct monst *victim;
/* Generic erode-item function. Returns TRUE if any change in state
* occurred, or if grease protected the item.
* "ostr", if non-null, is an alternate string to print instead of the
* object's name.
* "check_grease", if FALSE, means that grease is not checked for
* "print", if set, means to print a message even if no change occurs.
*/
@@ -165,8 +167,8 @@ boolean print;
if (victim == &youmonst)
Your("%s %s not affected.", ostr, vtense(ostr, "are"));
else if (vismon)
pline("%s's %s %s not affected.", Monnam(victim), ostr,
vtense(ostr, "are"));
pline("%s %s %s not affected.", s_suffix(Monnam(victim)),
ostr, vtense(ostr, "are"));
}
return FALSE;
} else if (otmp->oerodeproof || (otmp->blessed && !rnl(4))) {
@@ -175,8 +177,9 @@ boolean print;
pline("Somehow, your %s %s not affected.",
ostr, vtense(ostr, "are"));
else if (vismon)
pline("Somehow, %s's %s %s not affected.",
mon_nam(victim), ostr, vtense(ostr, "are"));
pline("Somehow, %s %s %s not affected.",
s_suffix(mon_nam(victim)), ostr,
vtense(ostr, "are"));
else if (visobj)
pline("Somehow, the %s %s not affected.", ostr,
vtense(ostr, "are"));
@@ -214,8 +217,8 @@ boolean print;
vtense(ostr, Blind ? "feel" : "look"),
msg[type]);
else if (vismon)
pline("%s's %s %s completely %s.",
Monnam(victim), ostr,
pline("%s %s %s completely %s.",
s_suffix(Monnam(victim)), ostr,
vtense(ostr, "look"), msg[type]);
else if (visobj)
pline("The %s %s completely %s.", ostr,
@@ -952,8 +955,8 @@ unsigned trflags;
if (water_damage(uarms, "shield", TRUE))
break;
if (u.twoweap || (uwep && bimanual(uwep)))
(void) erode_obj(u.twoweap ? uswapwep : uwep,
1, TRUE, FALSE);
(void) water_damage(u.twoweap ? uswapwep : uwep, 0,
TRUE);
glovecheck: (void) water_damage(uarmg, "gauntlets", TRUE);
/* Not "metal gauntlets" since it gets called
* even if it's leather for the message
@@ -962,7 +965,7 @@ glovecheck: (void) water_damage(uarmg, "gauntlets", TRUE);
case 2:
pline("%s your right %s!", A_gush_of_water_hits,
body_part(ARM));
(void) erode_obj(uwep, 1, TRUE, FALSE);
(void) water_damage(uwep, 0, TRUE);
goto glovecheck;
default:
pline("%s you!", A_gush_of_water_hits);
@@ -2098,7 +2101,7 @@ register struct monst *mtmp;
break;
target = MON_WEP(mtmp);
if (target && bimanual(target))
(void) erode_obj(target, 1, TRUE, FALSE);
(void) water_damage(target, 0, TRUE);
glovecheck: target = which_armor(mtmp, W_ARMG);
(void) water_damage(target, "gauntlets", TRUE);
break;
@@ -2106,7 +2109,7 @@ glovecheck: target = which_armor(mtmp, W_ARMG);
if (in_sight)
pline("%s %s's right %s!", A_gush_of_water_hits,
mon_nam(mtmp), mbodypart(mtmp, ARM));
(void) erode_obj(MON_WEP(mtmp), 1, TRUE, FALSE);
(void) water_damage(MON_WEP(mtmp), 0, TRUE);
goto glovecheck;
default:
if (in_sight)
@@ -3069,6 +3072,38 @@ xchar x, y;
return retval;
}
void
acid_damage(obj)
struct obj *obj;
{
/* Scrolls but not spellbooks can be erased by acid. */
struct monst *victim =
carried(obj) ? &youmonst : mcarried(obj) ? obj->ocarry : NULL;
boolean vismon = victim && (victim != &youmonst) && canseemon(victim);
if (obj->greased)
grease_protect(obj, NULL, victim);
else if (obj->oclass == SCROLL_CLASS && obj->otyp != SCR_BLANK_PAPER) {
if (obj->otyp != SCR_BLANK_PAPER
#ifdef MAIL
&& obj->otyp != SCR_MAIL
#endif
) {
if (!Blind) {
if (victim == &youmonst)
pline("Your %s.", aobjnam(obj, "fade"));
else if (vismon)
pline("%s %s.", s_suffix(Monnam(victim)),
aobjnam(obj, "fade"));
}
}
obj->otyp = SCR_BLANK_PAPER;
obj->spe = 0;
obj->dknown = 0;
} else
rust_dmg(obj, NULL, ERODE_CORRODE, TRUE, TRUE);
}
/* returns:
* 0 if obj is unaffected
* 1 if obj is protected by grease

View File

@@ -2446,22 +2446,22 @@ struct attack *mattk; /* null means we find one internally */
case AD_FIRE:
if(!rn2(6) && !mon->mcan) {
(void) erode_obj(obj, 0, FALSE, FALSE);
(void) rust_dmg(obj, 0, ERODE_BURN, FALSE, FALSE);
}
break;
case AD_ACID:
if(!rn2(6)) {
(void) erode_obj(obj, 3, FALSE, FALSE);
(void) rust_dmg(obj, 0, ERODE_CORRODE, FALSE, FALSE);
}
break;
case AD_RUST:
if(!mon->mcan) {
(void) erode_obj(obj, 1, FALSE, FALSE);
(void) rust_dmg(obj, 0, ERODE_RUST, FALSE, FALSE);
}
break;
case AD_CORR:
if(!mon->mcan) {
(void) erode_obj(obj, 3, FALSE, FALSE);
(void) rust_dmg(obj, 0, ERODE_CORRODE, FALSE, FALSE);
}
break;
case AD_ENCH:

View File

@@ -597,131 +597,6 @@ untwoweapon()
return;
}
/* Maybe rust (or corrode, burn, rot) object.
* Returns TRUE if something happened. */
boolean
erode_obj(target, type, fade_scrolls, for_dip)
struct obj *target; /* object (e.g. weapon or armor) to erode */
int type;
boolean fade_scrolls;
boolean for_dip;
{
static NEARDATA const char * const action[] = { "smoulder", "rust", "rot", "corrode" };
static NEARDATA const char * const msg[] = { "burnt", "rusty", "rotten", "corroded" };
boolean vulnerable = FALSE;
boolean grprot = FALSE;
boolean is_primary = TRUE;
int erosion;
int dmgtyp = AD_ACID;
struct monst *victim;
boolean vismon, visobj, chill;
boolean ret = FALSE;
boolean already_affected = FALSE;
if (!target)
return FALSE;
victim = carried(target) ? &youmonst :
mcarried(target) ? target->ocarry : (struct monst *)0;
vismon = victim && (victim != &youmonst) && canseemon(victim);
visobj = !victim && cansee(bhitpos.x, bhitpos.y); /* assume thrown */
switch(type) {
case 0: vulnerable = is_flammable(target);
dmgtyp = AD_FIRE;
break;
case 1: vulnerable = is_rustprone(target);
dmgtyp = AD_RUST;
grprot = TRUE;
if (target->lamplit) {
already_affected = snuff_lit(target);
if (already_affected) ret = TRUE;
}
break;
case 2: vulnerable = is_rottable(target);
dmgtyp = AD_DCAY;
is_primary = FALSE;
break;
case 3: vulnerable = is_corrodeable(target);
dmgtyp = AD_ACID;
grprot = TRUE;
is_primary = FALSE;
break;
}
erosion = is_primary ? target->oeroded : target->oeroded2;
if (target->greased && grprot) {
grease_protect(target,(char *)0,victim);
ret = TRUE;
} else if (target->oclass == SCROLL_CLASS && (type == 1 || type == 3)) {
if(fade_scrolls && target->otyp != SCR_BLANK_PAPER
#ifdef MAIL
&& target->otyp != SCR_MAIL
#endif
)
{
if (!Blind) {
if ((victim == &youmonst) || vismon || visobj)
pline("%s.", Yobjnam2(target, "fade"));
}
target->otyp = SCR_BLANK_PAPER;
target->spe = 0;
ret = TRUE;
}
} else if (target->oartifact && arti_immune(target, dmgtyp)) {
if (flags.verbose && (dmgtyp != AD_FIRE)) {
if (victim == &youmonst)
pline("%s.", Yobjnam2(target, "sizzle"));
}
/* no damage to object */
} else if (target->oartifact && (type == 1) &&
/* cold and fire provide partial protection against rust */
((chill = arti_immune(target, AD_COLD)) != 0 ||
arti_immune(target, AD_FIRE)) &&
/* once rusted, the chance for further rusting goes up */
rn2(2 * (MAX_ERODE + 1 - erosion))) {
if (flags.verbose && target->oclass == WEAPON_CLASS) {
if (victim == &youmonst || vismon || visobj)
pline("%s some water.",
Yobjnam2(target, chill ? "freeze" : "boil"));
}
/* no damage to object */
} else if (target->oerodeproof || !vulnerable) {
/* no message if dipping or not carried */
if (for_dip) {
/* assumes that for_dip implies player action */
if (!Blind) target->rknown = 0;
} else if (victim == &youmonst || vismon) {
if (flags.verbose || (vulnerable && !target->rknown))
pline("%s not %s.", Yobjnam2(target, "are"),
already_affected ? "harmed" : "affected");
if (vulnerable) target->rknown = 1;
}
} else if (erosion < MAX_ERODE) {
if (victim == &youmonst || vismon || visobj) {
pline("%s%s!", Yobjnam2(target, action[type]),
erosion+1 == MAX_ERODE ? " completely" :
erosion ? " further" : "");
target->rknown = 1; /* it's obviously not erode-proof */
}
if (is_primary)
target->oeroded++;
else
target->oeroded2++;
ret = TRUE;
} else {
if (flags.verbose && !for_dip) {
if (victim == &youmonst)
pline("%s completely %s.",
Yobjnam2(target, Blind ? "feel" : "look"), msg[type]);
else if (vismon || visobj)
pline("%s completely %s.",
Yobjnam2(target, "look"), msg[type]);
}
}
return ret;
}
int
chwepon(otmp, amount)
register struct obj *otmp;

View File

@@ -3395,7 +3395,7 @@ struct obj **ootmp; /* to return worn armor for caller to disintegrate */
break;
}
tmp = d(nd,6);
if (!rn2(6)) (void) erode_obj(MON_WEP(mon), 3, TRUE, FALSE);
if (!rn2(6)) acid_damage(MON_WEP(mon));
if (!rn2(6)) erode_armor(mon, ERODE_CORRODE);
break;
}
@@ -3522,9 +3522,9 @@ xchar sx, sy;
}
/* using two weapons at once makes both of them more vulnerable */
if (!rn2(u.twoweap ? 3 : 6))
(void) erode_obj(uwep, 3, TRUE, FALSE);
acid_damage(uwep);
if (u.twoweap && !rn2(3))
(void) erode_obj(uswapwep, 3, TRUE, FALSE);
acid_damage(uswapwep);
if (!rn2(6)) erode_armor(&youmonst, ERODE_CORRODE);
break;
}