Eliminate erode_obj() and other erosion.
Now all erosion that isn't fire-based goes through `rust_dmg()`
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@@ -1931,7 +1931,7 @@ dodip()
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}
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if (potion->otyp == POT_ACID) {
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if (erode_obj(obj, 3, FALSE, TRUE))
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if (rust_dmg(obj, 0, ERODE_CORRODE, TRUE, FALSE))
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goto poof;
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}
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