Eliminate erode_obj() and other erosion.

Now all erosion that isn't fire-based goes through `rust_dmg()`
This commit is contained in:
Sean Hunt
2015-02-24 15:20:01 -05:00
committed by Pasi Kallinen
parent 4e05b9a1ec
commit 04a0331ccc
10 changed files with 73 additions and 196 deletions

View File

@@ -597,131 +597,6 @@ untwoweapon()
return;
}
/* Maybe rust (or corrode, burn, rot) object.
* Returns TRUE if something happened. */
boolean
erode_obj(target, type, fade_scrolls, for_dip)
struct obj *target; /* object (e.g. weapon or armor) to erode */
int type;
boolean fade_scrolls;
boolean for_dip;
{
static NEARDATA const char * const action[] = { "smoulder", "rust", "rot", "corrode" };
static NEARDATA const char * const msg[] = { "burnt", "rusty", "rotten", "corroded" };
boolean vulnerable = FALSE;
boolean grprot = FALSE;
boolean is_primary = TRUE;
int erosion;
int dmgtyp = AD_ACID;
struct monst *victim;
boolean vismon, visobj, chill;
boolean ret = FALSE;
boolean already_affected = FALSE;
if (!target)
return FALSE;
victim = carried(target) ? &youmonst :
mcarried(target) ? target->ocarry : (struct monst *)0;
vismon = victim && (victim != &youmonst) && canseemon(victim);
visobj = !victim && cansee(bhitpos.x, bhitpos.y); /* assume thrown */
switch(type) {
case 0: vulnerable = is_flammable(target);
dmgtyp = AD_FIRE;
break;
case 1: vulnerable = is_rustprone(target);
dmgtyp = AD_RUST;
grprot = TRUE;
if (target->lamplit) {
already_affected = snuff_lit(target);
if (already_affected) ret = TRUE;
}
break;
case 2: vulnerable = is_rottable(target);
dmgtyp = AD_DCAY;
is_primary = FALSE;
break;
case 3: vulnerable = is_corrodeable(target);
dmgtyp = AD_ACID;
grprot = TRUE;
is_primary = FALSE;
break;
}
erosion = is_primary ? target->oeroded : target->oeroded2;
if (target->greased && grprot) {
grease_protect(target,(char *)0,victim);
ret = TRUE;
} else if (target->oclass == SCROLL_CLASS && (type == 1 || type == 3)) {
if(fade_scrolls && target->otyp != SCR_BLANK_PAPER
#ifdef MAIL
&& target->otyp != SCR_MAIL
#endif
)
{
if (!Blind) {
if ((victim == &youmonst) || vismon || visobj)
pline("%s.", Yobjnam2(target, "fade"));
}
target->otyp = SCR_BLANK_PAPER;
target->spe = 0;
ret = TRUE;
}
} else if (target->oartifact && arti_immune(target, dmgtyp)) {
if (flags.verbose && (dmgtyp != AD_FIRE)) {
if (victim == &youmonst)
pline("%s.", Yobjnam2(target, "sizzle"));
}
/* no damage to object */
} else if (target->oartifact && (type == 1) &&
/* cold and fire provide partial protection against rust */
((chill = arti_immune(target, AD_COLD)) != 0 ||
arti_immune(target, AD_FIRE)) &&
/* once rusted, the chance for further rusting goes up */
rn2(2 * (MAX_ERODE + 1 - erosion))) {
if (flags.verbose && target->oclass == WEAPON_CLASS) {
if (victim == &youmonst || vismon || visobj)
pline("%s some water.",
Yobjnam2(target, chill ? "freeze" : "boil"));
}
/* no damage to object */
} else if (target->oerodeproof || !vulnerable) {
/* no message if dipping or not carried */
if (for_dip) {
/* assumes that for_dip implies player action */
if (!Blind) target->rknown = 0;
} else if (victim == &youmonst || vismon) {
if (flags.verbose || (vulnerable && !target->rknown))
pline("%s not %s.", Yobjnam2(target, "are"),
already_affected ? "harmed" : "affected");
if (vulnerable) target->rknown = 1;
}
} else if (erosion < MAX_ERODE) {
if (victim == &youmonst || vismon || visobj) {
pline("%s%s!", Yobjnam2(target, action[type]),
erosion+1 == MAX_ERODE ? " completely" :
erosion ? " further" : "");
target->rknown = 1; /* it's obviously not erode-proof */
}
if (is_primary)
target->oeroded++;
else
target->oeroded2++;
ret = TRUE;
} else {
if (flags.verbose && !for_dip) {
if (victim == &youmonst)
pline("%s completely %s.",
Yobjnam2(target, Blind ? "feel" : "look"), msg[type]);
else if (vismon || visobj)
pline("%s completely %s.",
Yobjnam2(target, "look"), msg[type]);
}
}
return ret;
}
int
chwepon(otmp, amount)
register struct obj *otmp;