fix github issue #531 - genderless corpses
Dead monsters that had traits saved with the corpse would revive as the same gender, but ordinary corpses revived with random gender so could be different from before they got killed. Since corpses of monsters lacked gender, those for monsters with gender-specific names were described by the neuter name. This is a fairly big change for a fairly minor problem and needs a lot more testing. Fixes #531
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15
src/trap.c
15
src/trap.c
@@ -603,7 +603,7 @@ animate_statue(
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struct obj *item;
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coord cc;
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boolean historic = (Role_if(PM_ARCHEOLOGIST)
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&& (statue->spe & STATUE_HISTORIC) != 0),
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&& (statue->spe & CORPSTAT_HISTORIC) != 0),
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golem_xform = FALSE, use_saved_traits;
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const char *comes_to_life;
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char statuename[BUFSZ], tmpbuf[BUFSZ];
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@@ -645,10 +645,16 @@ animate_statue(
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be NON_PM; otherwise, set form to match the statue */
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if (mon && mon->cham >= LOW_PM)
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(void) newcham(mon, mptr, FALSE, FALSE);
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} else
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} else {
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mon = makemon(mptr, x, y, (cause == ANIMATE_SPELL)
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? (NO_MINVENT | MM_ADJACENTOK)
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: NO_MINVENT);
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}
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/* a non-montraits() statue might specify gender */
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if ((statue->spe & CORPSTAT_MALE) != 0)
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mon->female = 0;
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else if ((statue->spe & CORPSTAT_FEMALE) != 0)
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mon->female = 1;
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}
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if (!mon) {
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@@ -659,11 +665,6 @@ animate_statue(
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return (struct monst *) 0;
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}
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/* a non-montraits() statue might specify gender */
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if (statue->spe & STATUE_MALE)
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mon->female = FALSE;
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else if (statue->spe & STATUE_FEMALE)
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mon->female = TRUE;
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/* if statue has been named, give same name to the monster */
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if (has_oname(statue) && !unique_corpstat(mon->data))
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mon = christen_monst(mon, ONAME(statue));
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