Major amnesia revamp
Instead of forgetting maps and objects, make amnesia forget skills. Forgetting maps and objects could be circumvented with taking notes, or by using an external tool to remember the forgotten levels. Forgetting skills allows the player to optionally go down another skill path, if they trained the wrong weapon in the early game. Amnesia still forgets spells. As a replacement for the deja vu messages when entering a forgotten level, those messages will now indicate a ghost with your own name existing on the level, given only when the level is entered for the first time. These changes based on fiqhack, with some adjustments.
This commit is contained in:
@@ -79,6 +79,7 @@ fix priest created inside temple wall
|
||||
fix vault guard occasionally encasing monsters in stone
|
||||
tone down scare monster by excluding humans and uniques
|
||||
lock the castle chest
|
||||
revamp amnesia to forget skills instead of objects or maps
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user