level flip comment bit
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 cmd.c $NHDT-Date: 1582592803 2020/02/25 01:06:43 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.405 $ */
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/* NetHack 3.6 cmd.c $NHDT-Date: 1582594149 2020/02/25 01:29:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.406 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1019,7 +1019,7 @@ wiz_level_tele(VOID_ARGS)
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return 0;
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return 0;
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}
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}
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/* #wizlevelflip - flip the current level */
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/* #wizlevelflip - transpose the current level */
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static int
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static int
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wiz_level_flip(VOID_ARGS)
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wiz_level_flip(VOID_ARGS)
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{
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{
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@@ -1031,7 +1031,7 @@ wiz_level_flip(VOID_ARGS)
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* levregions,
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* levregions,
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* monster mtrack,
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* monster mtrack,
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* migrating monsters aimed at returning to specific coordinates
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* migrating monsters aimed at returning to specific coordinates
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* on the this level
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* on this level
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* as flipping is normally done only during level creation.
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* as flipping is normally done only during level creation.
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*/
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*/
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if (wizard) {
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if (wizard) {
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