From 055cc1b4d57151686dfb9f55999f652f9a077509 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Tue, 31 Mar 2015 21:40:49 +0300 Subject: [PATCH] Show legal jumping positions --- doc/fixes35.0 | 1 + src/apply.c | 68 +++++++++++++++++++++++++++++++++++++++------------ 2 files changed, 53 insertions(+), 16 deletions(-) diff --git a/doc/fixes35.0 b/doc/fixes35.0 index 2d3b8c7ad..46b87d58f 100644 --- a/doc/fixes35.0 +++ b/doc/fixes35.0 @@ -893,6 +893,7 @@ boomerang makes noise when hitting a sink non-pet rust monsters would eat rust-proofed non-digestibles but ignore those non-digestibles otherwise kicking a grave may topple the gravestone +allow showing legal jumping positions when asked for location to jump to Platform- and/or Interface-Specific Fixes diff --git a/src/apply.c b/src/apply.c index 386365f49..65482c337 100644 --- a/src/apply.c +++ b/src/apply.c @@ -20,6 +20,7 @@ STATIC_DCL void FDECL(use_candelabrum, (struct obj *)); STATIC_DCL void FDECL(use_candle, (struct obj **)); STATIC_DCL void FDECL(use_lamp, (struct obj *)); STATIC_DCL void FDECL(light_cocktail, (struct obj *)); +STATIC_PTR void FDECL(display_jump_positions, (int)); STATIC_DCL void FDECL(use_tinning_kit, (struct obj *)); STATIC_DCL void FDECL(use_figurine, (struct obj **)); STATIC_DCL void FDECL(use_grease, (struct obj *)); @@ -1361,6 +1362,53 @@ dojump() return jump(0); } +boolean +is_valid_jump_pos(x,y, magic, showmsg) +int x,y, magic; +boolean showmsg; +{ + if (!magic && !(HJumping & ~INTRINSIC) && !EJumping && + distu(x, y) != 5) { + /* The Knight jumping restriction still applies when riding a + * horse. After all, what shape is the knight piece in chess? + */ + if (showmsg) pline("Illegal move!"); + return FALSE; + } else if (distu(x, y) > (magic ? 6+magic*3 : 9)) { + if (showmsg) pline("Too far!"); + return FALSE; + } else if (!cansee(x, y)) { + if (showmsg) You("cannot see where to land!"); + return FALSE; + } else if (!isok(x, y)) { + if (showmsg) You("cannot jump there!"); + return FALSE; + } + return TRUE; +} + +int jumping_is_magic; + +void +display_jump_positions(state) +int state; +{ + if (state == 0) { + tmp_at(DISP_BEAM, cmap_to_glyph(S_flashbeam)); + } else if (state == 1) { + int x,y, dx, dy; + for (dx = -4; dx <= 4; dx++) + for (dy = -4; dy <= 4; dy++) { + x = dx + (int)u.ux; + y = dy + (int)u.uy; + if (isok(x,y) && is_valid_jump_pos(x,y, jumping_is_magic, FALSE)) + tmp_at(x,y); + } + } else { + tmp_at(DISP_END, 0); + } +} + int jump(magic) int magic; /* 0=Physical, otherwise skill level */ @@ -1440,24 +1488,12 @@ int magic; /* 0=Physical, otherwise skill level */ pline("Where do you want to jump?"); cc.x = u.ux; cc.y = u.uy; + jumping_is_magic = magic; + getpos_sethilite(display_jump_positions); if (getpos(&cc, TRUE, "the desired position") < 0) return 0; /* user pressed ESC */ - if (!magic && !(HJumping & ~INTRINSIC) && !EJumping && - distu(cc.x, cc.y) != 5) { - /* The Knight jumping restriction still applies when riding a - * horse. After all, what shape is the knight piece in chess? - */ - pline("Illegal move!"); - return 0; - } else if (distu(cc.x, cc.y) > (magic ? 6+magic*3 : 9)) { - pline("Too far!"); - return 0; - } else if (!cansee(cc.x, cc.y)) { - You("cannot see where to land!"); - return 0; - } else if (!isok(cc.x, cc.y)) { - You("cannot jump there!"); - return 0; + if (!is_valid_jump_pos(cc.x, cc.y, magic, TRUE)) { + return 0; } else { coord uc; int range, temp;