debug tweak
Theoretically we still support implementations which don't have %p. Even if we didn't, it requires a 'void *' argument rather than an arbitrary pointer, so casts would have been needed.
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@@ -1708,7 +1708,12 @@ struct obj *otmp;
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{
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{
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const char *old_nomovemsg, *save_nomovemsg;
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const char *old_nomovemsg, *save_nomovemsg;
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debugpline2("start_eating: %p (victual = %p)", otmp, context.victual.piece);
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debugpline2("start_eating: %s (victual = %s)",
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/* note: fmt_ptr() returns a static buffer but supports
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several such so we don't need to copy the first result
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before calling it a second time */
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fmt_ptr((genericptr_t) otmp),
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fmt_ptr((genericptr_t) context.victual.piece));
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debugpline1("reqtime = %d", context.victual.reqtime);
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debugpline1("reqtime = %d", context.victual.reqtime);
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debugpline1("(original reqtime = %d)", objects[otmp->otyp].oc_delay);
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debugpline1("(original reqtime = %d)", objects[otmp->otyp].oc_delay);
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debugpline1("nmod = %d", context.victual.nmod);
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debugpline1("nmod = %d", context.victual.nmod);
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