Holes and trapdoors have predetermined exit level
Same hole/trapdoor will always take you to the same level.
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@@ -18,7 +18,7 @@ union vlaunchinfo {
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struct trap {
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struct trap *ntrap;
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coordxy tx, ty;
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d_level dst; /* destination for portals */
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d_level dst; /* destination for portals/holes/trapdoors */
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coord launch;
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Bitfield(ttyp, 5);
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Bitfield(tseen, 1);
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