DEBUG/debugpline() fixup

* Replace variadic debugpline() with fixed argument debugpline0(str),
   debugpline1(fmt,arg), and so on so that C99 support isn't required;
 * showdebug() becomes a function rather than a macro and handles a
   bit more;
 * two debugpline() calls in light.c have been changed to impossible();
 * DEBUGFILES macro (in sys.c) can substitute for SYSCF's DEBUGFILES
   setting in !SYSCF configuration (I hope that's temporary).
This commit is contained in:
PatR
2015-03-17 18:47:31 +02:00
committed by Pasi Kallinen
parent 4c28a96b92
commit 058299aa3a
27 changed files with 243 additions and 181 deletions
+2 -2
View File
@@ -1,4 +1,4 @@
/* NetHack 3.5 teleport.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
/* NetHack 3.5 teleport.c $NHDT-Date: 1426465443 2015/03/16 00:24:03 $ $NHDT-Branch: debug $:$NHDT-Revision: 1.48 $ */
/* NetHack 3.5 teleport.c $Date: 2012/01/04 18:52:36 $ $Revision: 1.45 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -121,7 +121,7 @@ unsigned entflags;
struct monst fakemon; /* dummy monster */
if (!mdat) {
debugpline("enexto() called with mdat==0");
debugpline0("enexto() called with null mdat");
/* default to player's original monster type */
mdat = &mons[u.umonster];
}