shrink_glob while away from level
If the hero left a level that had globs on the floor or in floor containers or being carried by monsters and stayed away for a while, returning to the level only shrunk them by one unit of weight. Account for all the time away. The complexity of this has steadily grown; I hope its peak has been reached.
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@@ -883,6 +883,7 @@ misaligned potion colors due to lack of reset_glyphmap() following obj shuffle;
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this issue only impacted a new game
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closed doors were described as "horizontal closed door" or "vertical closed
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door" instead of just "closed door"
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glob shrinkage while hero was away from glob's level wasn't handled properly
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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