fix github issue #1186 - eating Medusa's corpse

and having temporary stoning resistance timeout before finishing.

Issue reported by Umbire:  hero was able to finish eating Medusa's
corpse safely after getting the message about no longer being
protected against stoning that is given when temporary resistance
times out.

The eating code was extending temporary resistance--when eating
something protected by such--to avoid just that.  I thought this
was probably a message sequencing situation but it turns out that
the code was using touch_petrifies() to test the meal.  It should
use flesh_petrifies() instead; Medusa doesn't pass touch_petrifies().

I didn't figure that out until after rewriting how the duration is
extended.  The old way probably would have worked as desired with
the revised petrify test but I'm checking in the new version anyway.

Fixes #1186
This commit is contained in:
PatR
2023-12-23 17:38:05 -08:00
parent 35eb289cc3
commit 05cf948007
4 changed files with 58 additions and 25 deletions

View File

@@ -16,7 +16,6 @@ static void choke(struct obj *);
static void recalc_wt(void);
static struct obj *touchfood(struct obj *) NONNULL;
static void do_reset_eat(void);
static void maybe_extend_timed_resist(int);
static void done_eating(boolean);
static void cprefx(int);
static boolean temp_givit(int, struct permonst *);
@@ -428,7 +427,7 @@ do_reset_eat(void)
/* if 'prop' is only set because of a timed value (so not an intrinsic
attribute or because of polymorph shape or worn or carried gear), return
its timeout, otherwise return 0 */
its timeout, otherwise return 0; used by enlightenment */
long
temp_resist(int prop)
{
@@ -448,6 +447,33 @@ temp_resist(int prop)
return 0L;
}
/* if temporary acid or stoning resistance is timing out while eating
something which that resistance is protecting against, caller will
extend resistance's duration so that it times out after meal finishes */
boolean
eating_dangerous_corpse(int res)
{
struct obj *food;
int mnum;
if (go.occupation == eatfood
&& (food = gc.context.victual.piece) != 0
&& food->otyp == CORPSE
&& (mnum = food->corpsenm) >= LOW_PM
&& (carried(food) || obj_here(food, u.ux, u.uy))) {
if (res == ACID_RES && acidic(&mons[mnum]))
return TRUE;
/* flesh_petrifies() includes Medusa as well as touch_petrifies() */
if (res == STONE_RES && flesh_petrifies(&mons[mnum]))
return TRUE;
}
return FALSE;
}
#if 0 /* no longer used */
static void maybe_extend_timed_resist(int);
/* if temp resist against 'prop' is about to timeout, extend it slightly */
static void
maybe_extend_timed_resist(int prop)
@@ -465,6 +491,7 @@ maybe_extend_timed_resist(int prop)
set_itimeout(&u.uprops[prop].intrinsic, 2L);
}
}
#endif
/* called each move during eating process */
static int
@@ -482,25 +509,6 @@ eatfood(void)
if (!gc.context.victual.eating)
return 0;
/*
* We don't want temporary acid resistance to timeout while eating
* an acidic corpse or temporary stoning resistance to do that while
* eating a cockatrice corpse. Protection is checked at the start
* of the meal and having it go away mid-meal with a message about
* increased vulnerability but no consequences is too obviously wrong,
* but also too nit-picky to deal with.
*
* (Tins aren't handled by eatfood() and wouldn't need this anyway
* because they're finished in one turn once they've been opened.
* Come to think of it, eggs are probably eaten in one turn too.)
*/
if ((food->otyp == CORPSE || food->otyp == EGG)
&& food->corpsenm >= LOW_PM && acidic(&mons[food->corpsenm]))
maybe_extend_timed_resist(ACID_RES);
if ((food->otyp == CORPSE || food->otyp == EGG)
&& food->corpsenm >= LOW_PM && touch_petrifies(&mons[food->corpsenm]))
maybe_extend_timed_resist(STONE_RES);
if (++gc.context.victual.usedtime <= gc.context.victual.reqtime) {
if (bite())
return 0;

View File

@@ -775,15 +775,33 @@ nh_timeout(void)
}
break;
case ACID_RES:
if (!Acid_resistance && !Unaware)
You("no longer feel safe from acid.");
if (!Acid_resistance) {
if (eating_dangerous_corpse(ACID_RES)) {
/* extend temporary acid resistance if in midst
of eating an acidic corpse; this will repeat
until eating is finished or interrupted */
set_itimeout(&u.uprops[ACID_RES].intrinsic, 1L);
break;
}
if (!Unaware)
You("no longer feel safe from acid.");
}
break;
case STONE_RES:
if (!Stone_resistance) {
if (eating_dangerous_corpse(STONE_RES)) {
/* extend temporary stoning resistance if in midst
of eating a stoning corpse; this will repeat
until eating is finished or interrupted */
set_itimeout(&u.uprops[STONE_RES].intrinsic, 1L);
break;
}
if (!Unaware)
You("no longer feel secure from petrification.");
/* no-op if not wielding a cockatrice corpse;
uswapwep case is always a no-op (see Gloves_off()) */
uswapwep case is always a no-op because two-weapon
combat is only possible with two one-handed weapons
or weapon tools, not corpses */
wielding_corpse(uwep, (struct obj *) 0, FALSE);
wielding_corpse(uswapwep, (struct obj *) 0, FALSE);
}