Make GOLDOBJ unconditional.
This commit is contained in:
@@ -238,17 +238,10 @@ register struct obj *obj;
|
||||
|
||||
static NEARDATA const char wield_objs[] =
|
||||
{ ALL_CLASSES, ALLOW_NONE, WEAPON_CLASS, TOOL_CLASS, 0 };
|
||||
#ifdef GOLDOBJ
|
||||
static NEARDATA const char ready_objs[] =
|
||||
{ COIN_CLASS, ALL_CLASSES, ALLOW_NONE, WEAPON_CLASS, 0 };
|
||||
static NEARDATA const char bullets[] = /* (note: different from dothrow.c) */
|
||||
{ COIN_CLASS, ALL_CLASSES, ALLOW_NONE, GEM_CLASS, WEAPON_CLASS, 0 };
|
||||
#else
|
||||
static NEARDATA const char ready_objs[] =
|
||||
{ ALL_CLASSES, ALLOW_NONE, WEAPON_CLASS, 0 };
|
||||
static NEARDATA const char bullets[] = /* (note: different from dothrow.c) */
|
||||
{ ALL_CLASSES, ALLOW_NONE, GEM_CLASS, WEAPON_CLASS, 0 };
|
||||
#endif
|
||||
|
||||
int
|
||||
dowield()
|
||||
|
||||
Reference in New Issue
Block a user