fix #H9391 - slippery gloves

Slippery fingers would transfer from bare hands to gloved hands if
you put gloves on.  The reverse, transfering from gloves to bare
hands when taking gloves off, was already being prevented for
directly taking them off, but still allowed the slipperiness to
transfer when gloves were lost.  This prevents putting on gloves
when fingers are slippery and attempts to handle cases where gloves
get unworn by ways other than 'T' (or 'R') or 'A'.

There's no slippery attribute for objects (way too much work for too
little value); slippery gloves is just the combination of wearing
gloves and having slippery fingers (which now has to have happened
while already wearing those gloves).  This changes inventory to use
"(being worn; slippery)" when applicable and much of the patch deals
with funnelling Glib changes through new make_glib() to try to make
sure that persistent inventory adds or removes "; slippery" right
away when changes happen.

If gloves are taken off involuntarily (shapechange to a form that
can't wear them, destruction via scroll of destroy armor or monster
spell of same or via overenchantment, theft), slippery fingers ends
right away instead of the usual few turns later.
This commit is contained in:
PatR
2019-11-09 01:07:09 -08:00
parent 7da9104fac
commit 0615387f95
10 changed files with 121 additions and 33 deletions
+27 -5
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 do_wear.c $NHDT-Date: 1570566377 2019/10/08 20:26:17 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.111 $ */
/* NetHack 3.6 do_wear.c $NHDT-Date: 1573290416 2019/11/09 09:06:56 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.112 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -562,6 +562,14 @@ Gloves_off(VOID_ARGS)
context.takeoff.cancelled_don = FALSE;
(void) encumber_msg(); /* immediate feedback for GoP */
/* usually can't remove gloves when they're slippery but it can
be done by having them fall off (polymorph), stolen, or
destroyed (scroll, overenchantment, monster spell); if that
happens, 'cure' slippery fingers so that it doesn't transfer
from gloves to bare hands */
if (Glib)
make_glib(0); /* for update_inventory() */
/* prevent wielding cockatrice when not wearing gloves */
if (uwep && uwep->otyp == CORPSE)
wielding_corpse(uwep, on_purpose);
@@ -1586,7 +1594,7 @@ struct obj *otmp;
else if (is_shield(otmp))
(void) Shield_off();
else
setworn((struct obj *) 0, otmp->owornmask & W_ARMOR);
(void) Armor_off();
off_msg(otmp);
}
context.takeoff.mask = context.takeoff.what = 0L;
@@ -1736,6 +1744,13 @@ boolean noisy;
You("cannot wear gloves over your %s.",
is_sword(uwep) ? c_sword : c_weapon);
err++;
} else if (Glib) {
/* prevent slippery bare fingers from transferring to
gloved fingers */
if (noisy)
Your("%s are too slippery to pull on %s.",
makeplural(body_part(FINGER)), gloves_simple_name(otmp));
err++;
} else
*mask = W_ARMG;
} else if (is_shirt(otmp)) {
@@ -1860,10 +1875,16 @@ struct obj *obj;
}
} while (!mask);
}
if (uarmg && Glib) {
Your(
"%s are too slippery to remove, so you cannot put on the ring.",
gloves_simple_name(uarmg));
return 1; /* always uses move */
}
if (uarmg && uarmg->cursed) {
res = !uarmg->bknown;
set_bknown(uarmg, 1);
You("cannot remove your gloves to put on the ring.");
You("cannot remove your %s to put on the ring.", c_gloves);
return res; /* uses move iff we learned gloves are cursed */
}
if (uwep) {
@@ -2264,8 +2285,9 @@ register struct obj *otmp;
set_bknown(uwep, 1);
return 0;
} else if (Glib) {
You_cant("take off the slippery %s with your slippery %s.",
c_gloves, makeplural(body_part(FINGER)));
pline("%s %s are too slippery to take off.",
uarmg->unpaid ? "The" : "Your", /* simplified Shk_Your() */
gloves_simple_name(uarmg));
return 0;
}
}