monster display vs gas cloud regions
This fixes the bug where a monster displayed instead of a gas cloud because the hero was next to it didn't revert to gas cloud when hero moved and was no longer next to the monster.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1460 $ $NHDT-Date: 1723410638 2024/08/11 21:10:38 $
|
||||
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1461 $ $NHDT-Date: 1723833609 2024/08/16 18:40:09 $
|
||||
|
||||
General Fixes and Modified Features
|
||||
-----------------------------------
|
||||
@@ -2008,6 +2008,8 @@ farlook of water/lava location listed wall of lava before molten lava; because
|
||||
having #terrain display gas cloud regions as if they were traps didn't work
|
||||
for monsters in such regions that are shown when adjacent to hero or
|
||||
sensed via ESP
|
||||
when a monster within a gas cloud was displayed on the map because the hero
|
||||
was next to it, it remained displayed if hero moved away
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user