decl.{c,h} bookkeeping tidbit
Move the declaration of `current_wand' to where the other struct obj pointers are, after decl.h's `#include "obj.h"'.
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@@ -216,7 +216,6 @@ E NEARDATA boolean in_mklev;
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E NEARDATA boolean stoned;
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E NEARDATA boolean stoned;
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E NEARDATA boolean unweapon;
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E NEARDATA boolean unweapon;
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E NEARDATA boolean mrg_to_wielded;
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E NEARDATA boolean mrg_to_wielded;
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E NEARDATA struct obj *current_wand;
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E NEARDATA boolean defer_see_monsters;
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E NEARDATA boolean defer_see_monsters;
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E NEARDATA boolean in_steed_dismounting;
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E NEARDATA boolean in_steed_dismounting;
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@@ -249,6 +248,7 @@ E NEARDATA struct obj *uchain; /* defined only when punished */
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E NEARDATA struct obj *uball;
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E NEARDATA struct obj *uball;
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E NEARDATA struct obj *migrating_objs;
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E NEARDATA struct obj *migrating_objs;
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E NEARDATA struct obj *billobjs;
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E NEARDATA struct obj *billobjs;
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E NEARDATA struct obj *current_wand;
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E NEARDATA struct obj zeroobj; /* init'd and defined in decl.c */
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E NEARDATA struct obj zeroobj; /* init'd and defined in decl.c */
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E NEARDATA anything zeroany; /* init'd and defined in decl.c */
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E NEARDATA anything zeroany; /* init'd and defined in decl.c */
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@@ -120,7 +120,6 @@ NEARDATA boolean stoned = FALSE; /* done to monsters hit by 'c' */
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NEARDATA boolean unweapon = FALSE;
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NEARDATA boolean unweapon = FALSE;
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NEARDATA boolean mrg_to_wielded = FALSE;
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NEARDATA boolean mrg_to_wielded = FALSE;
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/* weapon picked is merged with wielded one */
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/* weapon picked is merged with wielded one */
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NEARDATA struct obj *current_wand = 0; /* wand currently zapped/applied */
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NEARDATA boolean in_steed_dismounting = FALSE;
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NEARDATA boolean in_steed_dismounting = FALSE;
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@@ -158,6 +157,7 @@ NEARDATA struct obj *invent = (struct obj *)0,
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*ublindf = (struct obj *)0,
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*ublindf = (struct obj *)0,
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*uchain = (struct obj *)0,
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*uchain = (struct obj *)0,
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*uball = (struct obj *)0;
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*uball = (struct obj *)0;
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NEARDATA struct obj *current_wand = 0; /* wand currently zapped/applied */
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#ifdef TEXTCOLOR
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#ifdef TEXTCOLOR
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/*
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/*
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