rogue starting invent: +9 lock pick
Reported directly to devteam, the starting inventory for rogue chars specified that their lock pick be +9, but the 'spe' enchantment field is meaningless for that type of item. A followup report indicated that it had been this way since at least the 3.0 era. It might have been a typo, since 9 and 0 are next to each other. Or perhaps before lock picks were introduced, rogues started with a skeleton key. That assumes spe==9 meant skeleton key back in the days when each key and lock had a designated shape and a non-skeleton key had to match the lock's shape to work. I don't know whether that was how skeleton keys were flagged and don't care eough to delve deeper....
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@@ -417,8 +417,8 @@ the "bonesid" written into bones files when they're created so that they can
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surviving a gas spore's explosion would leave that explosion as a stale reason
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for death which might show up strangely ("crushed to death by a gas
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spore's explosion" when killed by an opening drawbridge)
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blessed scroll of fire lets you choose explosion location like stinking cloud
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add database entry for "martial arts"
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starting inventory for rogues specified +9 lock pick, where +/-N is meaningless
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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@@ -625,6 +625,7 @@ blinded hero or monster who breathes vapor from broken potion of healing,
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extra healing, or full healing might have blindness cured (depends on
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potion: full == always; extra == if not-cursed; plain == if blessed)
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sysconf definition BONES_POOLS to allow more bones files per level
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blessed scroll of fire lets you choose explosion location like stinking cloud
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Platform- and/or Interface-Specific New Features
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