rogue starting invent: +9 lock pick
Reported directly to devteam, the starting inventory for rogue chars specified that their lock pick be +9, but the 'spe' enchantment field is meaningless for that type of item. A followup report indicated that it had been this way since at least the 3.0 era. It might have been a typo, since 9 and 0 are next to each other. Or perhaps before lock picks were introduced, rogues started with a skeleton key. That assumes spe==9 meant skeleton key back in the days when each key and lock had a designated shape and a non-skeleton key had to match the lock's shape to work. I don't know whether that was how skeleton keys were flagged and don't care eough to delve deeper....
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 u_init.c $NHDT-Date: 1454660565 2016/02/05 08:22:45 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.37 $ */
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/* NetHack 3.6 u_init.c $NHDT-Date: 1503960969 2017/08/28 22:56:09 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.40 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -124,7 +124,7 @@ static struct trobj Rogue[] = {
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{ DAGGER, 0, WEAPON_CLASS, 10, 0 }, /* quan is variable */
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{ LEATHER_ARMOR, 1, ARMOR_CLASS, 1, UNDEF_BLESS },
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{ POT_SICKNESS, 0, POTION_CLASS, 1, 0 },
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{ LOCK_PICK, 9, TOOL_CLASS, 1, 0 },
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{ LOCK_PICK, 0, TOOL_CLASS, 1, 0 },
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{ SACK, 0, TOOL_CLASS, 1, 0 },
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{ 0, 0, 0, 0, 0 }
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};
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