Unaware; fix #H202 and extend the fix for #H179 (trunk only)
Turn being unconscious (via several reasons, including fainted from hunger) into a pseudo-property named `Unaware' and use it in several places where only being asleep was checked. #H202 was about a stunned character who got the recovery message when it timed out while fainted. This suppresses messages for several difficulties when they begin or end while hero is Unaware. Messages about fatal illness, sliming, or petrification aren't suppressed; they're too important to hide from the player. "You feel ..." messages come out as "You dream that you feel ..." when Unaware; fairly lame but hopefully adequate.
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@@ -157,6 +157,7 @@ if shopkeeper or priest gets teleported while inside his shop or temple,
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give locations inside that room preference when choosing destination
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tame/peaceful grabber/engulfer will release hero after conflict ends
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make changes in hallucination be reflected by changes in mimickery feedback
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add Unaware pseudo-property to suppress various messages while unconscious
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Platform- and/or Interface-Specific Fixes
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