object deletion during save operations

Not sure why my earlier attempt was unsuccessful.  This one isn't as
comprehensive but is simpler and better yet, works as intended.

When saving a level or exiting the program, objects can be deleted
directly rather than having to pass though the objs_deleted list.
This commit is contained in:
PatR
2025-04-17 16:59:49 -07:00
parent 8b7cbbdb0f
commit 07b59e783e
3 changed files with 12 additions and 4 deletions

View File

@@ -794,6 +794,7 @@ struct sinfo {
int exiting; /* an exit handler is executing */
int saving; /* creating a save file */
int restoring; /* reloading a save file */
int freeingdata; /* in saveobjchn(), mode FREEING */
int in_getlev; /* in getlev() */
int in_moveloop; /* normal gameplay in progress */
int in_impossible; /* reporting a warning */