fire effects should burn green slime globs, too
On floor, in inventory, whatever. This probably needs to be extended to support a much wider group of objects, but this will do to start.
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@@ -2656,7 +2656,7 @@ E struct monst *FDECL(bhit, (int,int,int,int,int (*)(MONST_P,OBJ_P),
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int (*)(OBJ_P,OBJ_P),struct obj **));
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E struct monst *FDECL(boomhit, (struct obj *,int,int));
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E int FDECL(zhitm, (struct monst *,int,int,struct obj **));
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E int FDECL(burn_floor_paper, (int,int,BOOLEAN_P,BOOLEAN_P));
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E int FDECL(burn_floor_objects, (int,int,BOOLEAN_P,BOOLEAN_P));
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E void FDECL(buzz, (int,int,XCHAR_P,XCHAR_P,int,int));
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E void FDECL(melt_ice, (XCHAR_P,XCHAR_P,const char *));
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E void FDECL(start_melt_ice_timeout, (XCHAR_P,XCHAR_P,long));
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