fire effects should burn green slime globs, too

On floor, in inventory, whatever. This probably needs to be extended to
support a much wider group of objects, but this will do to start.
This commit is contained in:
Derek S. Ray
2015-04-05 21:56:15 -04:00
parent b3e2772f7b
commit 07e0bc592c
5 changed files with 181 additions and 162 deletions

View File

@@ -2670,7 +2670,7 @@ long numused;
register struct obj *otmp;
boolean at_u = (obj->ox == u.ux && obj->oy == u.uy);
/* burn_floor_paper() keeps an object pointer that it tries to
/* burn_floor_objects() keeps an object pointer that it tries to
* useupf() multiple times, so obj must survive if plural */
if (obj->quan > numused)
otmp = splitobj(obj, numused);