fire effects should burn green slime globs, too
On floor, in inventory, whatever. This probably needs to be extended to support a much wider group of objects, but this will do to start.
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@@ -2670,7 +2670,7 @@ long numused;
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register struct obj *otmp;
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boolean at_u = (obj->ox == u.ux && obj->oy == u.uy);
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/* burn_floor_paper() keeps an object pointer that it tries to
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/* burn_floor_objects() keeps an object pointer that it tries to
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* useupf() multiple times, so obj must survive if plural */
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if (obj->quan > numused)
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otmp = splitobj(obj, numused);
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