fire effects should burn green slime globs, too
On floor, in inventory, whatever. This probably needs to be extended to support a much wider group of objects, but this will do to start.
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@@ -519,7 +519,7 @@ int spellnum;
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destroy_item(SCROLL_CLASS, AD_FIRE);
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destroy_item(POTION_CLASS, AD_FIRE);
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destroy_item(SPBOOK_CLASS, AD_FIRE);
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(void) burn_floor_paper(u.ux, u.uy, TRUE, FALSE);
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(void) burn_floor_objects(u.ux, u.uy, TRUE, FALSE);
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break;
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case CLC_LIGHTNING:
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{
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