fire effects should burn green slime globs, too
On floor, in inventory, whatever. This probably needs to be extended to support a much wider group of objects, but this will do to start.
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@@ -2215,7 +2215,7 @@ glovecheck: target = which_armor(mtmp, W_ARMG);
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(void) destroy_mitem(mtmp, SPBOOK_CLASS, AD_FIRE);
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(void) destroy_mitem(mtmp, POTION_CLASS, AD_FIRE);
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}
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if (burn_floor_paper(mtmp->mx, mtmp->my, see_it, FALSE) &&
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if (burn_floor_objects(mtmp->mx, mtmp->my, see_it, FALSE) &&
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!see_it && distu(mtmp->mx, mtmp->my) <= 3*3)
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You("smell smoke.");
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if (is_ice(mtmp->mx,mtmp->my))
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@@ -2853,7 +2853,7 @@ struct obj *box; /* null for floor trap */
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boolean see_it = !Blind;
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int num, alt;
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/* Bug: for box case, the equivalent of burn_floor_paper() ought
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/* Bug: for box case, the equivalent of burn_floor_objects() ought
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* to be done upon its contents.
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*/
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@@ -2898,7 +2898,7 @@ struct obj *box; /* null for floor trap */
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destroy_item(SPBOOK_CLASS, AD_FIRE);
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destroy_item(POTION_CLASS, AD_FIRE);
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}
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if (!box && burn_floor_paper(u.ux, u.uy, see_it, TRUE) && !see_it)
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if (!box && burn_floor_objects(u.ux, u.uy, see_it, TRUE) && !see_it)
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You("smell paper burning.");
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if (is_ice(u.ux, u.uy))
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melt_ice(u.ux, u.uy, (char *)0);
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