functions passed a chain explicitly NO_NONNULLS

Some functions are passed an obj or monst chain,
and  the callers typically don't check them
against 0, so mark them explicitly as NO_NONNULLS

(NO_NONNULLS expands to nothing, but it flags that
some null arg analysis has been done)
This commit is contained in:
nhmall
2023-12-20 18:48:50 -05:00
parent d292ad7d17
commit 07ef4583ce
6 changed files with 23 additions and 15 deletions

View File

@@ -23,10 +23,10 @@ static void save_bubbles(NHFILE *, xint8);
static void save_stairs(NHFILE *);
static void save_bc(NHFILE *);
static void saveobj(NHFILE *, struct obj *);
static void saveobjchn(NHFILE *, struct obj **);
static void saveobjchn(NHFILE *, struct obj **) NO_NONNULLS;
static void savemon(NHFILE *, struct monst *);
static void savemonchn(NHFILE *, struct monst *);
static void savetrapchn(NHFILE *, struct trap *);
static void savemonchn(NHFILE *, struct monst *) NO_NONNULLS;
static void savetrapchn(NHFILE *, struct trap *) NO_NONNULLS;
static void save_gamelog(NHFILE *);
static void savegamestate(NHFILE *);
static void savelev_core(NHFILE *, xint8);