Add a new wand, the wand of stasis

A wand of stasis prevents teleportation (even in some cases where
it would normally not be prevented, e.g. the hero teleporting a
monster, or covetous monsters teleporting). This is intended to
provide an alternative tactic against covetous monsters (and their
AI has been adjusted to handle being under a stasis effect), but
might also be useful in other situations. It does not prevent
teleportation of objects, only the hero / monsters, and does not
at present prevent level teleportation (although I'm not sure about
this and it might well change in the future).

This breaks save compatibility, but is being pushed together with
other save-breaking changes to avoid the need for multiple bumps to
EDITLEVEL.
This commit is contained in:
Alex Smith
2026-03-19 01:16:30 +00:00
parent 6886b199be
commit 07fc4904c6
13 changed files with 75 additions and 17 deletions

View File

@@ -386,10 +386,12 @@ tactics(struct monst *mtmp)
mtmp->mavenge = 1; /* covetous monsters attack while fleeing */
if (In_W_tower(mx, my, &u.uz)
|| (mtmp->iswiz && !sx && !mon_has_amulet(mtmp))) {
if (!rn2(3 + mtmp->mhp / 10))
if (!noteleport_level(mtmp) &&
!rn2(3 + mtmp->mhp / 10))
(void) rloc(mtmp, RLOC_MSG);
} else if (sx && (mx != sx || my != sy)) {
if (!mnearto(mtmp, sx, sy, TRUE, RLOC_MSG)) {
if (!noteleport_level(mtmp) &&
!mnearto(mtmp, sx, sy, TRUE, RLOC_MSG)) {
/* couldn't move to the target spot for some reason,
so stay where we are (don't actually need rloc_to()
because mtmp is still on the map at <mx,my>... */
@@ -408,7 +410,7 @@ tactics(struct monst *mtmp)
/*FALLTHRU*/
case STRAT_NONE: /* harass */
if (!rn2(!mtmp->mflee ? 5 : 33))
if (!noteleport_level(mtmp) && !rn2(!mtmp->mflee ? 5 : 33))
mnexto(mtmp, RLOC_MSG);
return 0;
@@ -419,13 +421,16 @@ tactics(struct monst *mtmp)
int targ = (int) (strat & STRAT_GOAL);
struct obj *otmp;
if (!targ) { /* simply wants you to close */
if (!targ || !isok(tx, ty)) { /* simply wants you to close */
return 0;
}
if (noteleport_level(mtmp) && !monnear(mtmp, tx, ty))
return 0;
if (u_at(tx, ty) || where == STRAT_PLAYER) {
/* player is standing on it (or has it) */
mx = mtmp->mx, my = mtmp->my;
if (!mnearto(mtmp, tx, ty, FALSE, RLOC_MSG))
if (noteleport_level(mtmp) ||
!mnearto(mtmp, tx, ty, FALSE, RLOC_MSG))
rloc_to(mtmp, mx, my); /* no room? stay put */
return 0;
}
@@ -445,13 +450,14 @@ tactics(struct monst *mtmp)
return 0;
} else {
/* a monster is standing on it - cause some trouble */
if (!rn2(5))
if (!rn2(5) && !noteleport_level(mtmp))
mnexto(mtmp, RLOC_MSG);
return 0;
}
} else { /* a monster has it - 'port beside it. */
mx = mtmp->mx, my = mtmp->my;
if (!mnearto(mtmp, tx, ty, FALSE, RLOC_MSG))
if (!noteleport_level(mtmp) &&
!mnearto(mtmp, tx, ty, FALSE, RLOC_MSG))
rloc_to(mtmp, mx, my); /* no room? stay put */
return 0;
}