improperly terminated quest message
Add a missing check to makedefs so it prints a warning about misplaced %Es. Fix a couple places in quest.txt pointed out by the new warning. There's no visible effect on play, since the code that actually reads the message keeps reading until the next %C.
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@@ -2658,7 +2658,6 @@ bad influences on your actions. Remember, only by following the %a
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path can you hope to overcome the obstacles you will face."
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%E
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%Cc Tou 00021
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%E
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"You have indeed proven yourself a worthy %c, %p.
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"But now your kinfolk and I must ask you to put aside your travels and
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@@ -2673,6 +2672,7 @@ and recover %o.
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"Do not be distracted on your quest. If you do not return quickly I fear
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that all will be lost. Let us both pray now that %d will guide you
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and keep you safe."
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%E
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%Cp Tou 00025
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"Do not be fooled by the false promises of %n."
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%E
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@@ -3153,7 +3153,6 @@ in ruins and simplify the task of %n.
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truly ready for this quest. May %d guide you in this task."
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%E
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%Cc Wiz 00021
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%E
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"Yes, %p, you truly are ready for this dire task. Listen,
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carefully, for what I tell you now will be of vital importance.
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@@ -3176,6 +3175,7 @@ shall soon perish.
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find and overcome %n, and return %o to me.
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"Go now, with %d, and complete this quest before it is too late."
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%E
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%Cp Wiz 00025
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"Beware, for %n is immune to most magical attacks."
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%E
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