improperly terminated quest message

Add a missing check to makedefs so it prints a warning about misplaced %Es.
Fix a couple places in quest.txt pointed out by the new warning.
There's no visible effect on play, since the code that actually reads the
message keeps reading until the next %C.
This commit is contained in:
cohrs
2002-08-27 03:56:28 +00:00
parent 4aa5bceb1f
commit 081edea253
3 changed files with 6 additions and 2 deletions

View File

@@ -35,6 +35,7 @@ struct qthdr {
#define CREC_IN_MSG "Control record encountered during message - line %d\n"
#define DUP_MSG "Duplicate message number at line %d\n"
#define END_NOT_IN_MSG "End record encountered before message - line %d\n"
#define TEXT_NOT_IN_MSG "Text encountered outside message - line %d\n"
#define UNREC_CREC "Unrecognized Control record at line %d\n"
#define OUT_OF_HEADERS "Too many message types (line %d)\nAdjust N_HDR in qtext.h and recompile.\n"
#define OUT_OF_MESSAGES "Too many messages in class (line %d)\nAdjust N_MSG in qtext.h and recompile.\n"