improperly terminated quest message
Add a missing check to makedefs so it prints a warning about misplaced %Es. Fix a couple places in quest.txt pointed out by the new warning. There's no visible effect on play, since the code that actually reads the message keeps reading until the next %C.
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@@ -35,6 +35,7 @@ struct qthdr {
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#define CREC_IN_MSG "Control record encountered during message - line %d\n"
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#define DUP_MSG "Duplicate message number at line %d\n"
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#define END_NOT_IN_MSG "End record encountered before message - line %d\n"
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#define TEXT_NOT_IN_MSG "Text encountered outside message - line %d\n"
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#define UNREC_CREC "Unrecognized Control record at line %d\n"
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#define OUT_OF_HEADERS "Too many message types (line %d)\nAdjust N_HDR in qtext.h and recompile.\n"
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#define OUT_OF_MESSAGES "Too many messages in class (line %d)\nAdjust N_MSG in qtext.h and recompile.\n"
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