improperly terminated quest message
Add a missing check to makedefs so it prints a warning about misplaced %Es. Fix a couple places in quest.txt pointed out by the new warning. There's no visible effect on play, since the code that actually reads the message keeps reading until the next %C.
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@@ -1511,6 +1511,9 @@ static void
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do_qt_text(s)
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char *s;
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{
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if (!in_msg) {
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Fprintf(stderr, TEXT_NOT_IN_MSG, qt_line);
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}
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curr_msg->size += strlen(s);
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return;
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}
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