Update the tile RGB values and mappings
Changes to be committed: modified: win/share/monsters.txt modified: win/share/objects.txt modified: win/share/other.txt modified: win/share/tile2bmp.c modified: win/share/tiletext.c
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@@ -33,7 +33,7 @@ static void FDECL(write_txttile, (FILE *, pixel(*)[TILE_X]));
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/* Ugh. DICE doesn't like %[A-Z], so we have to spell it out... */
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#define FORMAT_STRING \
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"%[ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789] = (%d, %d, %d) "
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"%[ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789\.] = (%d, %d, %d) "
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static void
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read_text_colormap(txtfile)
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