some dead code eliminations and a couple of documentation updates

This commit is contained in:
nhmall
2019-11-30 13:35:14 -05:00
parent 42a13a1198
commit 0843c5d922
4 changed files with 10 additions and 39 deletions
+5
View File
@@ -315,6 +315,11 @@ clairvoyance showed all monsters in range, then after player viewed the map,
object at same spot, so skip it for locations where monster refresh
is going to immediately redisplay a monster
take holes that you avoided into consideration when you're on the brink
update window port spec to include a color-availability table that the window
port can set; merge all has_color() implementations into one central
function in src/windows.c which uses a few data checks only and
elminates multiple string function calls for each map cell update
that were being done in some cases previously
unix: fix double DLB definition in linux hints file
windows: fix --showpaths output for the data file which relies on being
constructed programmatically to incorporate the version suffix