some dead code eliminations and a couple of documentation updates
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@@ -315,6 +315,11 @@ clairvoyance showed all monsters in range, then after player viewed the map,
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object at same spot, so skip it for locations where monster refresh
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is going to immediately redisplay a monster
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take holes that you avoided into consideration when you're on the brink
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update window port spec to include a color-availability table that the window
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port can set; merge all has_color() implementations into one central
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function in src/windows.c which uses a few data checks only and
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elminates multiple string function calls for each map cell update
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that were being done in some cases previously
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unix: fix double DLB definition in linux hints file
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windows: fix --showpaths output for the data file which relies on being
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constructed programmatically to incorporate the version suffix
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