Saving grace
Once per game, if receiving a killing blow from above 90% HP, allow the hero to survive with 1 HP.
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@@ -987,6 +987,7 @@ extern int monster_nearby(void);
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extern void end_running(boolean);
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extern void nomul(int);
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extern void unmul(const char *);
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extern int saving_grace(int);
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extern void losehp(int, const char *, schar);
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extern int weight_cap(void);
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extern int inv_weight(void);
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